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D&D 3.5 SILVER MARCHES PDF

Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed. Come tour one of the most popular regions of the Forgotten Realms world! The just-released Silver Marches accessory by Ed Greenwood and. Silver Marches (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Champions of Ruin (Dungeon & Dragons d20 Fantasy Roleplaying.

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The Council of Six Elders joined the city with the Lord’s Alliance several decades ago and signed the Silver Marches articles of confederation with eagerness, marchss of greater security for its primary trading road.

Silver Marches

A thick stone wall rings the city, pierced in five places by the city’s gates. The Everfire and the Undercity Steep, winding passages lead down and down to the Everfire, a volcanic rift beneath the city. The result is an impression of calm and tranquility that belies the many dangers lurking just beyond the city’s walls. She is the special enemy of Malvin Draga and opposes the Keeper at every turn — a situation Draga finds intolerable.

Spells in Silver Marches – D&D Tools

Should the High Harpers discover his loyalties and make ssilver issue of them, Eaerlraun might break with the order altogether and take control of Moongleam Tower with him.

Someone will have to catch Draga red-handed in order for the Elders to remove him from the council and appoint a new Keeper of the Bridges. The dwarf keep was abandoned in DR as the onslaught against Delzoun grew too great to silvsr soldiers to the protection of a distant river crossing.

They get to know their patrol areas very well, silve every cave and hill-hollow. He also holds that hunting should be for the table, not sport, and done with care, nurturing the land. Over time, the Council of Six Elders became the true rulers of the city.

These are tough times for caravans, but profitable times for ambitious adventurers. As the human population grew, Sundabar’s strength shifted from the forgemasters of the dwarf city to the master merchants of the human city.

Moongleam Tower isn’t meant to hold a great number of soldiers, but the keep is strong enough to put a stop to any attack made without heavy siege engines or great magical firepower. Retrieved from ” https: Amber, charcoal, furniture, furs, stone, syrup, timber, valuable ores.

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The Keeper of the Bridges is the civic official charged with overseeing the city watch and the conduct of commerce in the city. Major Temples As one might expect, the worship of militant deities and those deities who stand for law, strength, and duty is popular in Sundabar. The humans rebuilt the surface keeps and strongholds, and went on to raise mighty walls around their city. In turn, the army’s “problem” members are often transferred to marchhes Watchblade’s forces. For nearly five hundred years, Everlund has been ruled by the Council of Six Elders.

Out of these miniature fortresses rise some residences and at least one inn Baldiver’s that can function as keeps if the city is ever invaded. This city of merchant traders and caravan teams is one of the staunchest supporters of the league of the Silver Marches.

Sawmills and paddocks lie outside the walls, but caravans need not form up or disperse unprotected: The council is led by the First Elder of the Council, an office granted by vote of the Elders.

Eaerlraun is secretly sympathetic to Khelben Blackstaff’s “Moonstars” but on the surface d&x his allegiance to the Harpers of Twilight Hall. The same looks to hold true today, as the confederation attempts to deal with issues of mutual importance to its signatories. During the last centuries of the dwarf kingdom of Delzoun, trade from the elf realm of Illefarn sometimes passed this way, particularly when monsters or bad weather made the river-passage up the Surbrin to the Rauvin unusually difficult or dangerous.

The Barracks and Armory Not far from the Hall of the Elders stands the city armory, a small, square keep built from dressed limestone blocks. Not far from the Hall of the Elders stands the city armory, a small, square keep built from dressed limestone blocks. The city’s voice carries considerable weight among its peers, for nearly all are dependent to some degree on Everlund’s role as the main caravan station in this region. Next are the city’s capable and well-armed defenders, the Shieldsar, a standing army two thousand strong.

Orcs are vermin, to be obliterated so the natural balance can be restored. The local house of Helm, this building is both austere and imposing. This makes him an unlikely ally of the elves on d&s council, who share his respect for the ways of the past. Steep, winding passages lead down and down c&d the Everfire, a volcanic rift beneath the city.

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Sundabar is well provisioned against a siege of many months, as vast granary silvfr lie near the Everfire, and deep city wells tap the clear, fresh subterranean lake Anfarra. Helm Dwarf-friend became the sixth Ruling Master of the city in DR, after his predecessor died fighting against orcs assailing the city’s defenses. Orc hordes driven from their homes by the demons bypassed Citadel Sundbarr, since nothing worth destroying stood on the surface and the underground foundries were still guarded by the Everfire, impregnable to orc dd&.

A Ruling Master of the guilds and merchants amrches to wield more power than the Forgemaster. Each container is protected by a glyph of warding that is triggered if a chest is opened without first speaking the password.

Once again a small town grew up around the keep, this time a town of human traders and elf merchants eager to find markets for Eaerlann’s goods in the burgeoning cities of the Sword Coast. Once surrounded by mighty foundries, the Everfire burns unchained now — many of the great forges that harnessed the rift’s might were destroyed more than a hundred years ago by a sudden surge of the buried fires, and most of these have not been rebuilt. This excerpt details Everlund and Sundabar, two cities that await your party of intrepid heroes.

Evermoor Way Evermoor Way begins at the Bridge Gate and winds its way southwest for hundreds of miles, passing between the Evermoors and the High Forest, north of the Dessarin Hills and offering the most direct available route to Waterdeep and the cities of the Sword Coast. Trees are few, windowbox herb-gardens being the only visible growing things. Vigilance is the watchword of Sundabarian life.